This project was originally created as a result of wanting to make the original Daybloom more accessable. Added features included control from outside the game, automated modpack installation, as well as a custom minigame mode which loaded supported minigames, whilst saving the user's world so that they could seamlessly return to before the minigame was activated.
Base features, such as unlimited player slots, bandwidth and plugins, were included for free. Users could upgrade for £2.99 per month, which allowed them to access the Bedrock edition support, the XBOX joining system, as well as doubling the amount of RAM and quadrupling the amount of storage. An enterprise version was also available, which included all features from the enhanced package as well as quadruple the usual RAM, and twenty times the normal storage.
Unfortunately, the project lost traction and therefore was cancelled before customers signed up to the paid plans.
Languages & Technologies
The backend system was written in Laravel, with the web design done in Bootstrap using an admin panel framework. The system integrated with the powerful Pterodactyl API.